CONCLAVE OBSCURUM
On the web since: 1998...
Pago bastante a quem descobrir o que fazem estes meninos agora...
Design Gráfico no seu melhor nível e um site... arrebatador!
segunda-feira, setembro 13, 2004
QUALITY OF LIFE
Filme vencedor de uma menção especial no Festival de Berlim de 2004.
sexta-feira, setembro 10, 2004
_::_AMPLIFIER_::_
Atentem na navegação!
quarta-feira, setembro 08, 2004
BLITZDS
Um site simplesmente delicioso! Mãos animadas que nos roubam a paciência ao disputarem o único botão que dá acesso à area principal do site; um cão que nos atira uma bola de ténis e fica à espera que nós lha levemos para que ele possa repetir o lançamento (onde é q eu já vi isto?)...
segunda-feira, setembro 06, 2004
WELCOME TO CARNABY
Quando forem a Londres...já sabem!
SPLEND-ID
"Television is our cultures’s principal mode of knowing about itself.
Therefore–and this is the critical point– how television stages the
world becomes the model for how the world is properly to be staged."
[Neil Postman]
No mesmo dia em que encontro este site, deparei-me com mais um massacre de crianças, em directo na televisão...enquanto tomava ( até ali ) calmamente o meu pequeno alnoço!
Para elas, o meu pensamento sobre muitas coisas que aí estão escritas...
sexta-feira, setembro 03, 2004
NIKE LAB HOLIDAY
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CLIENT:
NIKE
PROJECT:
NIKE LAB HOLIDAY 2003
R/GA was challenged to present NIKE's most innovative products in a way that was fresh and would break the conventional notion of a linear Website. NIKELAB.com is a showcase for innovation, highlighting NIKE's most technologically advanced products in a style that pushes the boundaries of what's possible on the Web.
quinta-feira, setembro 02, 2004
THE FAIR
Produced by Jason Rayles
"Producer Notes
I shot this video at the Brockton Fair using the cheapest digital video camera I could find. When I shot the video, I intended to use only video stills from the footage for a book that I was making, so the camera work leaves a whole lot to be desired; I did lots of quick pans and zooms to find and frame as many interesting things around me as quickly as possible.
Because the audio capabilities of most video cameras (including, yes, mine) is so crummy, I recorded the sounds from the fair onto a minidisk using Sonic Studios head worn binaural microphones. They look kind of like headphones, but they sit in front of your ears. I felt a bit like Dork City, USA, using them, but I was there on a mission, so I put on the emotional armor and forged mightily ahead. If I were making a strictly video piece, then I probably wouldn't record onto separate media b/c it's a hassle to synch everything up, but b/c the audio didn't have to be perfectly tied to the video, I wanted to get the best quality sound that I could.
Jay saw a copy of the book that I made, and asked if I was interested in doing a radio piece with the audio that I had. Obviously, I agreed, and I thought that I would simply give an impressionistic ramble of the things I saw at the fair. The radio story went together pretty quickly, in maybe 2 weeks. I had already done a lot of audio editing for the readalong cds in the books, so I mostly assembled snippets of that in Pro Tools, and laid a voice track on top of it at home. During the course of the editing, Jay discovered that I make a living doing computer programming and animation, and he knew that I had video from the fair, so he asked if I wanted to make an animation to go with the audio. I agreed.
The animation took forever. I worked on it in my spare time, and early on, I established a fairly quick pace for the animation. I wanted to maintain the pacing throughout the piece, but I didn't have much good video to work with because of my frenetic camera work, so I had to keep grabbing stills from the video, exporting them, bringing them into Photoshop, editing them, bringing them into Flash, laying them out and animating them. Over and over and over. My original idea was to have more drawings and frame by frame animations similar to the ferris wheel animation in the NIGHT section, but in the interest of actually finishing the piece, that didn't happen. "
